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⤓ Download Resume (SRE)    ⤓ Download Resume (Software Engineering)
01 PROJECT ARIA
Network Infrastructure Services  //  Accenture @ Meta  //  Aug 2023 — Present
Supporting the network backbone powering Meta's Project Aria research AR glasses program. Maintained infrastructure for Reality Labs devices, oncall SRE response, executive demo support, and network architecture rollouts across global data centers.
↗  projectaria.com
Network lab operations
Network Lab Operations IMG
Project Aria AR glasses
Project Aria — AR Glasses IMG
SLICK POPAI SLO Dashboard
SLICK — POPAI SLO Dashboard IMG
SLICK Realtime SLI Time Series
SLICK Realtime — NIS SLI Graphs IMG
SLICK SLO Aggregate Attainment
SLICK — SLO Aggregate Attainment IMG
Capirca ACL Flow Testing
Capirca — ACL Flow Testing IMG
F5 & Network Config Code Reviews
Code Reviews — F5 & Network Config IMG
02 PROJECT HOLOSTAGE
Mixed Reality Development  //  Accenture @ Meta  //  Aug 2023 — Present
MR and spatial computing development within the Meta ecosystem. Implemented CapturyReplay motion capture in Meta Workrooms and Horizons VR — tracking Captury avatar movement and translating the Meta rig to third-party rig support.
MR DEMO — TAKE 1
MR Demo — Take 1 VID
MR DEMO — TAKE 2
MR Demo — Take 2 VID
03 SIX NINES IT, LLC
Solutions Architect  //  Oct 2021 — Oct 2023
Cloud studio infrastructure for gaming and enterprise clients on AWS and Azure. Built hybrid render farm SAAS using Thinkbox Deadline and Terraform, created AWS Marketplace AMIs for Unreal Engine, Autodesk, Nuke, and Blender. Key projects: Studio in the Cloud (SitC) with UE5 on AWS Marketplace, Azure CycleCloud HPC launcher, serverless GameLift multiplayer hackathon, and an NFT platform using UE5 Pixel Streaming on cloud infrastructure. Clients included Epic Games, Deck Nine, and Cadence.
⤓ Download — Terraform Deadline Render Farm Guide
Swift Response — Burst Rendering Architecture
Swift Response — Deadline Architecture IMG
STUDIO IN THE CLOUD — SHOWCASE
SitC — Studio in the Cloud Demo VID
SITC — AWS MARKETPLACE SALES DEMO
SitC — AWS Marketplace Demo VID
UNREAL ENGINE — CLOUD SALES
Unreal Engine Cloud Sales Demo VID
GAMELIFT — SERVERLESS HACKATHON
GameLift Serverless Implementation VID
AZURE CYCLECLOUD — HPC LAUNCHER
Azure CycleCloud HPC Demo VID
AMD BENCHMARK — SALES DEMO ROUGH CUT
AMD Benchmark / Sales Demo VID
NFT CLOUD — UE5 PIXEL STREAMING
NFT Platform — UE5 Pixel Streaming VID
04 VR & HAPTICS — ECS
Engineering & Computer Simulations  //  MR Software Engineer  //  Jul 2019 — Oct 2021
Built immersive military and medical training simulations using Unity, HaptX gloves, Ultrahaptics, Leap Motion, VRGluv, and Oculus hardware. Key projects: TC3 Sim (medic training), VAVMC (VA Medical Center multiplayer world), Crash Cart Countdown, and the Joint Instructional Trainer.
HaptX setup at ECS
HaptX Setup — ECS IMG
HAPTX GLOVES DEMO
SDK Gloves Demo VID
ULTRAHAPTICS DEMO
Ultrahaptics Demo VID
ECS HAPTX — FEATURE VIDEO
HaptX — ECS Feature Video VID
CRASH CART COUNTDOWN — GAMEPLAY
Crash Cart Countdown 2017 VID
VA MEDICAL CENTER TRAINING WORLD
VA Medical Center 3D World VID
05 MEGGITT TRAINING SOLUTIONS
Software Engineering Intern  //  May 2018 — Nov 2018
VR & AR firing range simulation system. Converted the legacy weapon test application (VS2005→VS2013) and built TCP/IP and DDS XML messaging agents in C++ for the Holostage multi-projector immersive training environment.
Holostage multi-projector system
Holostage — Multi-Projector Training System IMG
06 ABOUT // PLAYER PROFILE
Jonathan Altieri  //  SRE + Game Dev Background  //  Full Sail University Alum
From game dev intern building weapon sims in C++ at Meggitt, to HaptX haptic VR at ECS, to architecting cloud studios for Epic Games at Six Nines, to supporting Reality Labs infrastructure at Meta scale. B.S. Game Development + M.S. Entertainment Business, Full Sail University.
Early days at Meggitt
Meggitt — Early Career IMG
Team in San Francisco
Team — San Francisco IMG